Pouco conhecido Fatos sobre Wanderstop Gameplay.
Pouco conhecido Fatos sobre Wanderstop Gameplay.
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Wanderstop is smart in how it directly calls out this toxic loop of relentless productivity. You can’t just stumble into a magical tea shop, help some other people solve their own problems, and then be “fixed” yourself. At one point, Alta says, “even relaxing feels like a job.” She’s not wrong. We’ve turned relaxing into a chore, something that must be filled with tasks: satisfying and productive.
Grow and harvest the ingredients needed for tea, and then mix them together in an unusual tea-making contraption. Along the way, speak with the many travelers who pass through the shop, learn their stories and make tea that’s just right for them.
Wanderstop might technically be a “cozy” game in this way, but it is not a comfortable one. Sure, making tea and cleaning up the tea shop is fun and relaxing, and solving each customer’s tea order is just challenging enough. But I cried during my first playthrough. A lot
The only things that remain are Boro, the books, and the images we’ve taken. I hated this, in fact, I think I still hate it. It felt like the game was forcing me to deal with my own control issues, to accept that I couldn’t hold onto everything.
That kind of ingenuity, of tying mechanics and narrative together in such a seamless way, is something I wish more games would do.
Before we go any further, let me warn you: The less you know about Wanderstop’s story at the start, the better. I’m going to avoid any major spoilers, particularly since its compelling central twist arrives very early on, but a big part of the enjoyment here is following both the emotional journey of the main character, Elevada, as well as the mystery surrounding the woods she finds herself in.
But the lack of full voice acting for other characters feels like a missed opportunity. Boro, in particular, would have benefitted from voice work, his presence is already powerful, but hearing his words spoken aloud could have amplified their impact. Later on in the game, an emotionally charged moment begs for a moving, climactic musical piece, yet it plays out in silence. That single misstep aside, Wanderstop delivers an audio experience that is cozy, contemplative, and effective.
The field book outlines the patterns you need to sow your seeds so that “plant eggs” will form, with different combinations of seed colors (blue, pink, green, and yellow) causing different plants to emerge. Once you’ve discovered a new type of plant by growing it, you can use your field guide to read up on the unique tastes and even strange effects each fruit has when brewed in tea.
Boro is the perfect counterpart for Elevada because he grounds her during the changes Wanderstop Gameplay in the game. Wanderstop doesn’t hold your hand and tell you everything will be okay.
O jogo nos apresenta a Elevada, uma imparável combatente que, ao ser derrotada pela primeira vez em anos, se encontra em uma crise existencial ferrenha. Em Procura por se tornar a melhor versão de si mesma, ela decide atravessar uma floresta mágica em Procura de ser aprendiz de uma renomada mestre.
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It's not stuffy, either, or singularly shooting for emotional high-notes. Wanderstop has incredibly funny dialogue and a truly bizarre cast of characters with strangely high expectations of what a cup of tea might do for them.
Unfortunately, Alta's quest is cut short by her sudden inability to lift her sword. She collapses in the woods, and awakens outside an unassuming little tea shop called Wanderstop.
You can feel it in the pacing, in the way the game quietly, deliberately slows you down. I should have expected this from Ivy Road, the creators of The Stanley Parable, but I was still surprised by just how masterfully the game navigates these themes.